References: Battletech wiki, Years of Battletech knowledge
Mass 35 tons
Chassis Hellespont Type R
Armor Hellespont Lite Ferro-Fibrous
Engine Hermes 210 XL
Communications System Ceres Metals Model 666 w/Guardian ECM Suit
Speed 97.2 km/h
Jump Jets None
1xBeagle Active Probe
1xNarc Missile Beacon
1xGuardian ECM Suite
The Raven is a light electronic warfare BattleMech which, when it first
debuted following the end of the Third Succession War, represented
humanity's refusal to slide back technologically by being among the
first truly original 'Mech designs produced in centuries. This
technological marvel was an attempt by the Capellan Confederation to
recreate the sophisticated technology once common during the Star League
era. While the resulting electronic warfare device was a technical
success, it proved too large and bulky to be installed on any existing
'Mechs. Desperate for any force multiplier, the Capellans decided build
an entirely new 'Mech around the electronics, creating the first
These experimental Ravens were designed as stand-off support units for
'Mech companies, designating targets for artillery and scrambling enemy
sensors, but in most cases they were assigned at the battalion level as a
temporary fifth member of the command lance. When it finally saw battle
the Raven did not meet its lofty expectations; it simply could not
provide a sufficient advantage to influence combat. Many were captured
by the Federated Suns during the Fourth Succession War, and the design
would languish as just another light 'Mech until the recovery of the
Helm Memory Core allowed Hellespont to create a production version, the
RVN-3L, equal to the prototype's ambitiousness.
The Raven's job is first and foremost to provide electronic warfare and
countermeasure support to other units; any mission in which the 'Mech is
forced into a combat role is seen as a failure. It sports the most
advanced electronic warfare equipment in the Inner Sphere with its
introduction, all produced by Apple Churchill: a Guardian ECM blankets
friendly units with electronic jamming, while the combination of Beagle
Probe, Target Acquisition Gear and Narc Missile Beacon locates hidden
units and calls down accurate artillery fire. A Hermes 210 XL Engine,
four and a half tons of Ferro-Fibrous armor and CASE storage system
saves on weight, provides good armoring and a respectable maximum speed
of 97.2 km/h and allows the 'Mech to survive combat encounters until
reinforcements can arrive.
While heavily associated with House Liao, the Capellans were also forced
to sell a number to the Free Worlds League and Draconis Combine, the
larger share going to the former. The Federated Suns and Lyran Alliance
have acquired smaller numbers of Ravens through other means including
salvage, and a large number of variants exist.
The RVN-3L is a recently produced version of the scout 'Mech that puts
to use quite a number of rediscovered Lostech technologies. Powering the
'Mech is a weight saving XL Engine, ECM protects the 'Mech and nearby
friendlies from enemy radar while BAP allows it to more effectively find
enemies, and finally a NARC Beacon and TAG Laser allows it to tag enemy
'Mechs for other Missile equipped 'Mechs to target.
TAG and NARC Beacon gives the Raven the ability to effectively spot and hold targets for allied LRMs.
Three Module Slots (One more than most other 'Mechs).
Can equip larger engines than the other Raven models.
The XL Engine means that if a side torso is destroyed, the 'mech is taken out.
Mere adequate Speed for a Scout Mech (Is slower than a Jenner, assuming both are stock).
Use of both TAG and NARC can be a bit redundant as they both serve a similar purpose. But NARC allows for tag-and-run.
The RVN-4X is the final prototype model. It trades the Large Laser of
the -2X for two Machine Guns, jump jets, and additional armor.
Quick, Versatile Hardpoints (weaponry), and decent armor.
This Raven model is one of very few 'Mech models that can mount an AC 20
in their arms. Doing so, however, requires stripping out almost
everything else in the 'Mech, as well as equipping several advanced
The RVN-2X lack the speed, missile hardpoints, and the ECM of the more
well regarded Raven RVN-3L. The -2X does share an identical hardpoint
loadout as the Jenner JR7-K, but lacks that 'Mech's speed and jump jets.
The RVN-2X is a refit of the captured experimental [RVN-1X]. Though
lacking the experimental technologies of the -1X, this model does have
an impressive array of Lasers and SRMs.
It is hard to find something truly positive to say about the RVN-2X when
compared to the -3L. It maybe that this 'Mech is simply going to be
necessary to power through in order to unlock the elite and master
Efficiencies of the RVN-3L.
By itself, the RVN-2X isn't too bad. Four energy and a missile hardpoint
allow it to mount respectable firepower for a light 'Mech. But it
stands in the shadow of the far more versatile Raven RVN-3L. It lack
that 'Mech's speed, dual missile hardpoints, and most importantly, the
ability to mount ECM. It even lacks the ability to mount the Jump Jets
of the similarly maligned Raven RVN-4X.
The "Huginn" is a Hero variant of the Raven. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs.
It can equip larger engines than the other Raven models.
It has no energy hard points, making it completely dependent on
ammunition-based weaponry. Due to its size, it cannot carry large
quantities of ammunition. Due to its size, mounting more than a single
AC/2 or AC/5 is impossible without sacrificing armor or engine size