These Mechs are from lore, and lost history. We have found some old, moldy, and abused tech manuals hidden away. Select Mechs will be updated here. They are placed here for your knowledge and in hopes of helping you identify any unknown mech you might encounter.
Hussar HSR 200-D Hussar Production year: 2620 Class: Light Cost: 2,790,840 C bills Mass 30 tons. Speed 151.2 Kph Armament 1 Er Large Laser
The Hussar was one of the SLDF's most popular and widely-used recon 'Mechs. It was originally conceived and constructed as an infantry support 'Mech, but, as it reached units, its incredible speed naturally lent the Hussar to a scouting role and eventually allowed it to take the place of the majority of light scout vehicles in use at the time. Its excellent communications gear allowed the Hussar to operate deep behind enemy lines, able to report not only enemy movements but also jam their communications and listen in on transmissions between enemy 'Mechs from as far away as thirty-five kilometers.
The Hussar was also the 'Mech that put Newhart Industries on the map when the 'Mech and its primary weapon proved to be reliable and easy to maintain and the SLDF put in several orders for larger 'Mechs from Newhart based on this reputation. Like other 'Mechs from the era, the Hussar saw a loss in capabilities with the fall of the Star League, although the communication system on surviving 'Mechs proved to be quite robust in the hands of good technicians. In 3055, Coventry Metal Works licensed the ability to produce the Hussar, which it did until the Word of Blake attacked Coventry in 3068.
The Hussar has a single weapon on its chassis in a unique turreted mount on the center torso, the Newhart Extended Range Large Laser. While the use of a single weapon to provide defensive capabilities limits the Hussar, the superior reach of the ER Large Laser allows the the 'Mech to engage enemies at a standoff range and its speed allows the Hussar to dictate the range of the engagement, forcing enemies to fight on its terms.
And this has been the Mech of the Week brought to you By the Brigade QMR
MON-66 Mongoose Production Year. 2660 Mass 25 tons Class Light. Speed 130 KM/H Armament 3 x Medium lasers 1x Small Laser
Description The Mongoose BattleMech was introduced in 2660 as a deep recon 'Mech and a direct competitor (and hopeful replacement) for the Locust. As the 'Mech reached SLDF units though, it was found that the Beagle Active Probe on the Mongoose gave it extremely good command and control features that endeared it to light 'Mech command lances and led to it becoming a front line unit on the battlefields of the Star League. In just eight years the Mongoose was the standard issue command 'Mech for recon lances.
The Kell/D Chassis used for the Mongoose uses Endo Steel construction techniques that, combined with an all energy weapon armament and standard engine, made the Mongoose very sturdy for its size. This allowed it to mount much more armor than other light 'Mechs, giving the Mongoose the capability to survive a direct PPC hit to the chest without suffering internal damage. The Mongoose would see a degradation in its capabilities during the Succession Wars as industrial and technological centers were destroyed, chiefly the loss of its Beagle probe, though the rediscovering of lostech would see the design upgraded.
The weaponry of the Mongoose consists of three Sorenstein Medium Lasers and one Starflash Plus Small Laser. This light laser array, while not as deadly as most pilots would prefer, is typical of light 'Mechs and makes the Mongoose a highly independent unit that does not need to rely on a supply chain of ammunition for its survival when on recon duties.
And this has been your Battle Mech of the Week. Brought to you by the office of the Quarter Master.
Class: Heavy Production Year: 2578 Model: BL-6-KNT Mass: 75 Tons Engine Vlar 300 Speed 64.8KPH Heat Sinks 20 Singles.
Description The Black Knight was introduced in 2578 as a front-line command BattleMech for the Star League Defense Force at the company and battalion level. Its advanced communications gear allowed the Black Knight to effortlessly coordinate an entire company of 'Mechs simultaneously, and could easily link into the command frequencies of its parent regiment and orbital support satellites. The loss of Kong's orbital factory in 2802 forced the company to produce a less advanced version of Black Knight for a time, though the recovery of lostech has allowed for improved variants to be produced.
The Black Knight is a 'Mech that appears to be a jack-of-all-trades, with an all-energy weapon configuration that allows it to operate for long periods without re-supply. Thirteen tons of armor protection on an Endo Steel frame also allows the Black Knight to stand up to a great deal of punishment, while its Beagle Active Probe gives it the ability to function equally well as a heavy scout. The main drawback of the design is its use of single heat sinks, though the fact it mounts twenty of them means the Black Knight is still able to dissipate a great deal of the heat produced by its weapons. However, if the 'Mech finds itself in a protracted combat situation, a less experienced MechWarrior unskilled at heat management can find themselves in trouble.
As mentioned before, the Black Knight is an all energy weapon 'Mech, with a Magna Hellstar II PPC serving as its primary weapon. Backing up the PPC are two McCorkel Large Lasers that can inflict a great deal of damage as the Black Knight closes with its enemy. Finally, for close range fighting, the 'Mech employs four Maxell DT Medium Lasers and a single Magna Small Lasers.
At this time there is 11 confirmed Variations of the Black Knight in active service.
Communications System AR-12 Sheathed Directional Beacon
Targeting/Tracking System DLK Type Phased Array Sensors
The Exterminator is a BattleMech that was designed for the most dubious, but necessary, of purposes: headhunting. The Exterminator was outfitted with a special Null Signature System, heat baffles and, in some cases, a Chameleon Light Polarization Shield. These advanced systems allowed it to easily infiltrate enemy lines. Once the Exterminator had breached the enemy's rear, its mission was to find and destroy as much of the enemy's command structure as possible. This mission profile included attacking Mobile Headquarters, field bases and command level officers. Rather than be part of the standard formation, Exterminators were attached to a regimental or higher headquarters unit, often as a fifth member of the command lance itself, before being assigned to individual units. A regiment was considered lucky to have more than one Exterminator, and it was not unusual for its parent unit to pull all assigned Exterminators and pool them for a specific mission.
It was widely believed that the Exterminator had not survived the fighting of the First Succession War as there were lances whose sole mission was to hunt down and destroy this type of 'Mech (coupled with the destruction of General Systems' primary factory on Caph in 2793). It was later revealed that the Exterminator still existed in ComStar's private army, the Com Guard. In 3007, Kallon Industries (Nanking, Capellan Confederation), looking for a replacement for their aging Wolverine, recovered blueprints for the Exterminator and immediately modified the design so that it could be built using the technology readily available. The result is a BattleMech far less effective than the original, but with significant fast-attack capabilities nonetheless.
The weapons used by the Exterminator are not nearly as unique or high tech as the electronics on board. The primary weapons of the Exterminator are four Averell Highpoint Medium Lasers. For long range engagements, the 'Mech also carries a Deadeye-10 LRM-10 launcher. These weapons are backed up by a single Dinatech Mark III Small Laser for when engagements close to point blank range, and, for defense against missile attacks, the Exterminator has a Buzzsaw Anti-Missile System.
Targeting Tracking System: DLK Type Phased Array Sensors
Heat Sinks. 10 Single
Speed 86.4 KPH
1x Anti Missile System
Continuing the trend toward specialized BattleMechs, the Bombardier was proposed to the Star League in 2735 by Wakazashi Enterprises as an "artillery 'Mech." The concept behind the design was to make a BattleMech that could replace less-mobile artillery vehicles, which might fall behind in an advance or be destroyed by counter-battery fire. It would be well-protected with twelve and a half tons of armor and use specialized missile racks which could carry diverse types of advanced missiles. Over years of testing and field exercises the Bombardier proved itself extremely effective at fulfilling the long-range fire support role, easily surpassing its vehicular counterparts and even inspiring talks of disbanding the SLDF's artillery arm once enough Bombardiers were operational.
More than 800 of these 'Mechs were in service by the time the Star League collapsed, and as the 'Mech finally entered the battlefield during the Succession Wars its shortcomings became all too apparent. The greatest of these was its endurance, as with limited ammunition stores for its LRM and SRM launchers the Bombardier could not last long in an extended firefight, and unlike other designs such as the older Archer it had no energy weapons to fall back on once its missile stores run dry. Such was the rapid expenditure of its specialized Bombardier Artillery Missiles during the First Succession War that many planets simply ran out after a few days of battle. Many Bombardiers were forced to fight on the front lines in close-support roles, and while well-armored, the 'Mech was not designed for slugging matches, leading to it suffering the most battlefield losses of any BattleMech type. By the time of the Second Succession War the handful of surviving Bombardiers were relegated to defending their dwindling stockpiles of specialized missiles, while others were cannibalized for their parts, and when taking to the field were forced to rely on supply vehicles for additional ordnance, arguably defeating the very purpose for which it was designed.
With its poor reputation Wakazashi Enterprises was content to let the design die out, even refusing to produce the spare parts it still had the technical knowledge to produce, though it allowed Earthwerks Incorporated license to refit a modest number of 'Mechs. By the end of the Succession Wars the remaining BMB-12Ds and -10Ds could be found in militia and reserve units in the Draconis Combine or Free Worlds League, while the Federated Commonwealth gave theirs to training units where ammunition shortages were not a problem. While ComStar secretly developed a limited number of -14C variants for its Com Guards, the most surprising development in the 'Mech's history came after the Clan Invasion, when the Outworlds Alliance began fielding the new BMB-05A variant following a secretive deal with Clan Snow Raven. Their use in a raid on Enif by the Alliance Grenadiers caused the Combine to start refitting their own Bombardier stockpiles.
The primary weapons on the Bombardier are a pair of Delphinius-20 LRM-20 launchers. These launchers are specially designed to handle the unique ammunition types in use at the time, such as Swarm and Thunder Missile LRMs, and while they have an excellent reach only two tons of ammunition means they run out after only twelve salvos. The secondary weapon carried by the Bombardier is an Arrowlight-4 SRM-4 built into the right arm. While suitable for driving off light units that get within the LRM's minimum range, it is not enough to truly protect the 'Mech from a determined attack and also suffers from having only a single ton of ammunition. A Buzzsaw Anti-Missile System protects the Bombardier from counter-missile fire.
Production Year 3052. This was the year the mech was revived.
Mass 75 Ton's
Chassis ARC_Royal KH/9
Armor Star Slab 511 Ferro-Fibrous
Engine VLAR 300 XL
Speed 64.8 KPH
1x Gauss Rifle
2x Streak SRM 2
1x Large Pulse Laser
1x Small Pulse Laser
1x Anti Missile System
1x Guardian EXM Suite.
The War Dog is a 'Mech that was originally designed by the Star League for use by the SLDF and was thought to be lost to time. Plans for the War Dog were rediscovered by Snord's Irregulars and were turned over to the Blackwell Corporation. The War Dog has since become a powerful and respected force on the modern battlefield. A Vlar 300 XL Engine propels the 'Mech to a top speed of 64.8 km/h. The 'Mech is also built using double heat sink technology. This was done to dissipate the massive amount of heat from the War Dog's advanced weaponry. For protection from advanced enemy electronics, the War Dog carries a Guardian Interface Model 2B ECM Suite. Finally, the 'Mech bears twelve tons of Ferro-Fibrous armor for conventional protection.
The War Dog carries the long ranged and capable Grizzard Gauss Rifle as its primary weapon. It is backed up at medium to long ranges by a highly accurate Blankenburg Large Pulse Laser. For close combat situations, the 'Mech is armed with two Martell Medium Pulse Lasers, a Martell Small Pulse Laser, and two Holly Streak SRM-2 One Shot Packs Streak SRM-2 launchers. For added defense against missile attacks, the 'Mech carries a Burow Anti-Missile System.
The 03FC variant of the War Dog modifies the 'Mech to carry a more devastating close to intermediate range arsenal. The primary long range weapon is an ER PPC. As the 'Mech closes it brings its devastatingly powerful Heavy Gauss Rifle to bear on an enemy. Finally, for close ranges, the 'Mech's weapons loadout is augmented with three ER Medium Lasers and two Medium Pulse Lasers. The 03FC model also carries a C3 Slave unit to share targeting data with allied units.ile the ammunition for all of the 'Mech's weapons is protected by CASE.
Name: Clint Model CLNT-2-3T Mass 40 tons Production Year 2607 Chassis Andoran Model III Armor Durallex Medium Engine Pitban 240 Comm System Raldon R1 Targeting/Tracking system Sloane 220 Lockover System Heat sinks 10 Speed 97.2 Kph Jump Jets Andoran Model JJII Armament 1x Autocannon 5 2x Medium Lasers;
The Clint was first created in 2607 as a direct result of the Star League Armament Act, a law meant to provide border areas with the latest in battlefield technology. The Clint was primarily designed as a cheap recon unit, with the capabilities of a well-armed, low-end medium weight Mech, and in this regard it served well. With a top speed of 97.2 km/h and a jumping capability of one hundred and eighty meters, the Clint can easily keep up with other recon elements and maneuver through mountainous or urban terrain. Its Sloan 220 Lockover T&T Systems in particular shines as it is simple to use and provides the pilot with excellent battlefield data. Although the 'Mech has limited ammunition reserves for its autocannon, the Sloane 220 ensures that whatever the Clint shoots at, it hits.
However the design's manufacturer, Andoran Industries, Limited, a minor BattleMech firm located on Bell, won the bid by undercutting its competitors using cost-cutting design features. Not only was the Clint built with shoddy parts which rarely lasted a year, but it also used very few standard components; modular parts which were easily exchanged between many different 'Mechs could not be used in the Clint without a great deal of modification. The machine became a technician's nightmare, taking longer to repair than comparable 'Mechs, and allowed Andoran to recoup the Clint's low sales price with a hefty service contract. Over three hundred Clints were produced before the Star League fell and Andoran's factories were destroyed during fighting between the Federated Suns and Cappellan Confederation
House Davion and House Liao took possession of the lion's share of remaining Clints and shipped them off to remote locations within their realms for defense purposes, though the Capellans still maintained several of the 'Mechs in front-line units. Nevertheless, the destruction of the Bell facilities destroyed not only the original Clint blueprints, effectively ending the production of new units and spare parts, but also records of the exact number of Clints produced and variants created. During the Succession Wars therefore Clints could be found throughout the Inner Sphere, proving quite popular in the Periphery, but the origins of many of these machines and whether their differing load-outs were official factory variations or simple field-refits remained unknown. In addition, the Clint's non-standard components quickly went up in price - in particular the Gyro quickly became worth its weight in gold - and many were simply stripped for parts to repair damaged machines.
Despite the inherent maintenance difficulties in the design an estimated two hundred Clints remained in service up through the Clan Invasion, mostly in the hands of the Capellans or scattered along the Suns' border regions. The Confederation also introduced the 3U variant, which was quickly adopted by the Federated Commonwealth after the Bell Refit Yards were built upon the remains of the original factory complex. The design's blueprints eventually found their way to Defiance Industries of Furillo, which in 3055 began producing new Clints for the first time in centuries.
Weapons and Equipment
The Clint was originally designed to carry an Armstrong Buster Autocannon 10 but, due to problems involving the stress limits of the 'Mech's chassis, the autocannon was downgraded to an Armstrong Autocannon 5 with one ton of ammunition. As secondary weapons, the Clint carries two Martell Medium Lasers. This well-balanced mix of weapons when combined with the Clints above-average maneuverability for its size make the Clint a highly effective multi-role BattleMech.
Overview In 2751 Stormvanger Assemblies introduced the Javelin to the armies of the Inner Sphere as a recon ’Mech with the firepower to survive being spotted. By the opening shots of the First Succession War, the Javelin had not yet been fully integrated into most regiments, but centuries of warfare have proven this design well founded and reliable. Despite the destruction of its only production facility, the Javelin remains a popular ’Mech, especially in the regiments of House Davion. It has gained a reputation as a versatile and mobile ’Mech that can appear almost out of nowhere, giving rise to the aphorism "sneaky as a Javelin.”
Although the Javelin functions most often as a recon ’Mech, it carries enough firepower to make it a respectable strike and ambush fighter as well. This firepower is provided by a pair of Arrowlite SRM 6 launchers embedded in the Javelin’s chest. Each launcher is provided witha ton of ammunition, allowing the Javelin to enter combat without undue concern for running out of ammunition too quickly. Rawlings 95 jump jets give the Javelin the mobility it needs to function on the modern battlefield in any of the roles it fills. A respectable top speed of ninety-seven kilometers per hour lets the 30-ton ’Mech keep pace with most early 31st Century scout ’Mechs, and the GM 180 fusion engine is one of the most reliable fusion plants in existence. The only complaints MechWarriors give about the Javelin are its mediocre armor protection and a front-heavy center of gravity. The mass of the Arrowlites placed so far forward in the torso has a tendency to pull the Javelin into a forward lean, and it takes a properly dialed-in gyro to keep the ’Mech on its feet when it is running full-out. Experienced Javelin pilots learn to adjust for this, but newly assigned MechWarriors often spend the first few months falling over before learning exactly how far they can push their machine.
With its long history, the Javelin has spread to every Successor State, but only the AFFS has embraced it and tried to employ every chassis it can. The Javelin appears inalmost every Federated Suns ’Mech regiment, with several formations employing dozens of them. An engagement on Marduk during the War of 3039 illustrated one of the innovative uses Davion commanders have worked out for this sneaky ’Mech. During the coursing of the Eighth Galedon Regulars outside Stanton by elements of the Tenth Deneb Light Cavalry, a small unit of heavy DCMS armor was cut off from the main body of the Combine forces. It was discovered by a recon lance from the Tenth Deneb, a lance of three Javelins and a Valkyrie. The recon lance, seeing that the armor company was alone, attacked despite being outnumbered and outgunned. The lance commander knew his ’Mechs had an edge in mobility and strikingpower, and with Duke James Sandoval on-world, he wanted to make his name known. With the Valkyrie situated on a distant ridge where its long-range missiles could rain down on the slow-moving tanks, the Javelins bounded forward on their jump jets, pushing every drop of performance and maneuverability out of their ’Mechs to keep from being struck down by theKuritan armor. Once they reached a range of 200 meters, they stayed on the ground and charged right through the Combine formation, each Javelin unloading a full barrage of SRMs at the Combine Demolishers. Three Demolishers were immobilized in the first assault.No Javelins were damaged. For three minutes the Javelins repeated the tactic, each time from a different direction, while the Valkyrie poured the occasional LRM volley down on the tanks. By the time the remaining tanks had fl ed, the Combine had abandonedsix Demolishers and two Behemoths, all with jammed turrets or shattered tracks. Only one of the Javelins had been destroyed, the victim of a lucky autocannon barrage.Variants Only one variation is widely used, the JVN-10F Fire Javelin, which replaces the Arrowlites with four medium lasers and additional armor. While popular for its endurance, many pilots run afoul of heat problems when trying to use the jump jets in synch with the lasers.
Captain David Albion: Then-Leftenant Albion was the lance commander on Marduk who challenged the Kuritan armor company. After the battle he was promoted and transferred to Duke Sandoval’s planning staff , where he is responsible for researching more tactics that mightenable light ’Mechs to stand up to heavy tanks with a chance of survival.