We have had a recent influx of questions about a November preorder Mech and questions surrounding what Mech would be shipping in January. We thought it would be a good idea to share...
The Skye Rangers Brigade has a long tradition of service and loyalty to House Steiner through four long and grueling Succession Wars spanning hundreds of years. Once again civil war threatens the Great Houses of the Inner Sphere. Our Mechwarriors have been called home, allies will be chosen, enemies vanquished, and battles fought on distant worlds under far off suns...the Federation of Skye will now decide its destiny...
Welcome to the Home Base of the Skye Rangers, located on the dark and beautiful planet Summer, within the Federation of Skye.
Command, I wish to report that my unit is gathering momentum and has already shown willingness to combat our enemies with vigor. I would like to recommend the following promotions as a result of that willingness. Thank you.
SuperNobody promoted to BCOM and LT-COL Posidon67 promoted to LT-COL werewolfmaster promoted to HPT Lazarus40K promoted to LT1 Bregan promoted to SenSGM Burke Nichols promoted to CP Insanus promoted to CP DuckGoose promoted to CP Werekoala promoted to CP Wiz Dresden promoted to SCP doomfist promoted to SCP Hunter56 promoted to CP Zak Soren promoted to CP Riusho Soren promoted to CP Allan Noble promoted to CP Ellaria81 promoted to CP Aishka promoted to SCP
It's time again for a look at the coming months of content currently planned for MechWarrior Online. You can check out our previous June Roadmap and Beyond post here.
With Incursion released in April, the Skill Tree and major balance adjustments in May, Competitive Mode and the Energy re-balance in June, and the new tech and timeline in July, the remaining patches of 2017 will appear relatively light compared to our last few months of patches. That said, September does bring with it a significant feature release in the form of the new, long-awaited Special Events feature.
While this feature was initially intended for release at a much earlier date, and only with support for special Faction Play Conflicts, we've since expanded the system to also support the implementation of standard in-game Events within Quick Play and Faction Play.
October and November in particular currently stand as relatively light months in terms of planned releases. However, November does see the release of a brand new, yet-to-be-named map. You can look forward to more details about this new map as we approach its November release!
If you tuned into or have since watched the archive of our Production Update with Russ Bullock and NGNG on Friday (YouTube) you've already had an advance look at what's coming to MechWarrior Online in 2018, including details regarding the release of a fully-fledged Solaris Game Mode! You can find some information regarding those announcements, along with a couple other items, in the Looking Ahead section of this Roadmap.
In addition to all the new information regarding future releases, the Production Update also brought with it the announcement that the reintroduction of Inverse Kinematics (a method for adjusting the orientation of legs and feet to accommodate the shape and elevation of terrain) is no longer being pursued, and barring any future developments, has been cancelled. While we had addressed the performance issues that originally prompted its removal, internal concerns about how IK would impact the quality of hit-registration persisted. Based on our subsequent work in that area, and compared against the array of other features we've been focused toward for 2018 and their associated development requirements, the decision was made to put our IK work on-hold indefinitely. Sincere apologies to all MechWarriors who were anticipating its reintroduction; we hope the list of other, newly-announced features planned for 2018 will help to compensate for its absence.
Now, let's take a look at what's coming to MechWarrior Online in September, October, November, and beyond!
I am afraid he will have to hit the ground running, but I have been sending over some fresh (and raw) recruits from Sangalamore on Skye to fill out the 17th's ranks. Let's see what he can do with them!
Congrats and thanks so much for stepping up to assist!
p.s. I would like to also extend my personal gratitude to Bragg Shadough and SlaterHater for also submitting applications! While highly qualified in their own right and the two 'Mechwarriors who stepped up first to apply, Poptart's previous regimental command experience won him the slot....this time :)
His charge is making sure all new recruits in the 22nd Skye Rangers that make the cut are transferred to active Line Regiments.
The Master at Arms (MaA) is responsible for all Mechwarrior training and recruiting operations. This includes mentoring new recruits in the 22nd Skye Rangers to become active Mechwarriors in a Line Regiment. The MaA also reviews and advises on online strategies, tips, etc. to keep our troops current and combat proficient.
Congrats, William and thanks for stepping up to help the Brigade!
MWOWC EU-Team: today seems to be the last opportunity to grab em prices for participation in the MWOWC. So in case you CAN attend tonight, it would be appreciated highly! I want at least one EON-component as a hanging cockpit item!
You kids with your newfangled toys! Back in my day, we had to push the AC grenades into the enemy armor by mech-hand! Our cockpits never went below 40° Celsius and our lasers went PEEEWW instead of pewpewpewpewpew!
Also important thing for those who didn't know. After this patch you can now take any mech from mechbay into training grounds with unsaved loadout. Bascially allowing you to try out different builds/skills without spending cbills/xp.
Hey William! Nice to have ye back! Can you invite Gri3f3r and CrashSteel into the academy please so they have a bigger bunch of ppl to play with? Pretty nice folks from what I have seen until now. Thx!
Tonight (EU-Time): Team Bravo does MWOWC18 drops to get the games needed for prices! Show up + participate, so we can spread PGI's blessings between as many Rangers as possible. Check the thread in TacCom-Subforum, contact via PM or show up on TS!