We have had a recent influx of questions about a November preorder Mech and questions surrounding what Mech would be shipping in January. We thought it would be a good idea to share...
The Skye Rangers Brigade has a long tradition of service and loyalty to House Steiner through four long and grueling Succession Wars spanning hundreds of years. Once again civil war threatens the Great Houses of the Inner Sphere. Our Mechwarriors have been called home, allies will be chosen, enemies vanquished, and battles fought on distant worlds under far off suns...the Federation of Skye will now decide its destiny...
Welcome to the Home Base of the Skye Rangers, located on the dark and beautiful planet Summer, within the Federation of Skye.
Designed to prepare new pilots for the rigors of fighting on the battlefields of the Inner Sphere, the new MechWarrior Academy is intended as a 'living' tutorial and training system. Beyond its initial release in the September 22nd patch, MechWarrior Academy will continue to receive new Challenges, Persistent Features, and refinements in future updates. Below are the current Persistent Features and Challenges that you'll encounter when experiencing MechWarrior Academy during this PTS.
Persistent Features: 'Mech Swapper: Try out a 'Mech from each weight class without leaving the Academy. Shooting Range: Test the range limits and damage potential of your weaponry. Hot and Cold zones: Test the heat efficiency of your weapons under different climates. Time of Day changer: Allows you to run your training and Challenges under different lighting conditions.
Challenges: Pilot Challenge: Race to achieve your best time. Rapid Fire: Destroy as many targets as you can before the timer expires. Target Practice: Use your targeting data to find and exploit the weak points on dummy 'Mechs to destroy them efficiently. Gauntlet: Survive damage from waves of enemies while you navigate your way through a circuit of checkpoints. Running Cored: Survive the Gauntlet with a critical center torso. Twisting to spread damage is essential! While the build you'll experience during this PTS session is not the final release build, we hope you'll nonetheless enjoy a glimpse into what's in store for MechWarrior Online; not just for what's coming in the September 22nd patch, but where MechWarrior Online may be headed into the future.
As the Summer months come to a close I want to reflect back across the past road map of June,July and August. I think it's easy to tell that we had to take a few months to add a significant amount of polish to the game as well as tie off loose ends rather than forging ahead with new features. Now many of those polishing items really feel like new features as they improve the game so much and were likely desired as much by you the existing fan base as they would be from new players. As everyone knows we are approaching a Steam launch and we have tried hard in 2015 to both make forward progress as well as prepare the game as much as possible for it's debut on Steam. These items have included:
- New mechlab with both collapsed and expanded view - new mech select with custom mech profile image
These two items also came with significant improvements in the mech stats panel and other areas that provide ALMOST all the information a pilot could ever want at his finger tips and I hope instilled new levels of confidence in you the players in our ability to update and improve the UI of MWO as we move forward.
- Introduction of MASC with the wave 3 mech's - new passes on both River City and Forest Colony - New Spectator tools - European and Oceanic servers
When we review the list of major features from June, July and August along with the VOIP, LFG tool and other features of previous months this year. Along with the features I am about to list for September the picture comes together that the game is and will soon be far more ready for a Steam launch than ever before.
Now that Pilot Skill Rating (PSR) is in full swing and ranking on a personal level has begun, we would like to know what your thoughts are on publicly displaying your personal skill tier.
Please note: - We will not be disclosing the match score > psr calculations. - We will not be disclosing your actual PSR value. - We will only be showing (depending on the result of this poll), the Tier (1-5) you reside in.
This tournament lore revolves around a hunger games type scenario where evil Clanner lords have captured a brigade of Inner Sphere pilots and are forcing them to kill each other in their own mechs on a Clanner-controlled planet.
(This tournament will be Innersphere tech only)
1.) Best of 5 matches wins your ladder bracket matchup for the week. Your team's eject buttons have been allowed to be operational for the first loss only, after that, a second loss will leave you cooking into the chair in your cockpit.
2.) 1light, 1medium, 1heavy, 1assault per team of 4 mechwarriors. Pilots may swap who is pilotting which mech at any time.
3.) Maxium of one hero mech per team.
4.) Round Matches will be played Saturdays as we are looking to have one bracket completed every week. If the teams can't play out their matches on the Satuday they must schdedule with one another to have their match completed beforehand during the week. Other-wise the clanners will simply murder both teams.
5.) Each team will have a fifth member that acts as a Manager. Managers can talk to other teams about tactics, and share information and misinformation alike. They will revceive weekly salvage reports from the Clanner "Glaive" (Poptart81) and are then responsible for letting their team know what salvage (YES SALVAGE!) is availible for equipping in their next match. Managers may sub in to play matches at will for their team.
MECH ENGINES ARE TO NEVER BE SWAPPED DURING THE ENTIRE TOURNAMENT.
If it doesn't fit with your current XL, too bad. The clanners aren't about to buy you a new shiny XL to squeeze on that sweet new gauss rifle you salvaged in your latest victory. Consider chosen engine sizes when you deliver your START OF TOURNEY ROSTER AND LOADOUT>. more on that to come. Make your decks versatile or you may find that intel from defeated pilots to remaining teams may be your undoing if you stack snipers, bralwers or LRMs for instance. Choose wisely your commerades (cross regiment teams permitted), chassis, and loadouts. Preparation, versatility, and scouting will be more important than ever for achieving a win.
6.) Ethics Agreement: Please help me manage the tournament by playing fair as keeping track of loadout information is cumbersome to manage and police. I think in a mature environment like thte Skye Rangers it is one of the only online communities on the whole internet that we could even hope to achieve this. That's a big compliment. Love you guys. o7
Winning Prize: In addition to salvage to the winning team, and safe passage through clanner territory back to the Innersphere, the Clanner bastards have forged an award for those survivors to remember at what cost they live on. The survivors will not doubt return with an Innersphere army to repay this favor of blood and death.
(Aka the next CLanner vs IS tournament if folks hav efun with this one.)
You will have two weeks from the date of this tourney posting [08/19/2015] to get that team roster to me. So to recap we need...
1.) A list of 5 players and a team name. 2.) A list of each of those pilots mechs loadouts. Loadouts will remain the same for the whole tournament unless you choose to swap in some salvaged loot!
THIS INFORMATION SHOULD BE SENT TO POPTART81 AS A PRIVATE MESSAGE ON THE SKYE RANGERS WEBSITE.
Process: There will be a meeting every week Sunday night in the TAC office @9pm to announce the winners and to post the updated visual ladder depicting tournament status. The following week matchups will be posted on the ladder aswell. Salvage reports will flow into your manager's inboxes as we sift through the debris from the week's battles. No later than Wednesday should you have your Salvage report from the Clanners.
Fight bravely Skye Rangers. May the odds be ever in your favor.
- Clanner "Glaive"
DEADLINE FOR ENTERING TOURNAMENT:
September 3RD 2015
Again: Msg POPTART81 on the SR private message system with your team roster, team name, and team loadouts prior to the deadline in preparation for the first matches on Saturday September 5th.
MWOWC EU-Team: today seems to be the last opportunity to grab em prices for participation in the MWOWC. So in case you CAN attend tonight, it would be appreciated highly! I want at least one EON-component as a hanging cockpit item!
You kids with your newfangled toys! Back in my day, we had to push the AC grenades into the enemy armor by mech-hand! Our cockpits never went below 40° Celsius and our lasers went PEEEWW instead of pewpewpewpewpew!
Also important thing for those who didn't know. After this patch you can now take any mech from mechbay into training grounds with unsaved loadout. Bascially allowing you to try out different builds/skills without spending cbills/xp.
Hey William! Nice to have ye back! Can you invite Gri3f3r and CrashSteel into the academy please so they have a bigger bunch of ppl to play with? Pretty nice folks from what I have seen until now. Thx!
Tonight (EU-Time): Team Bravo does MWOWC18 drops to get the games needed for prices! Show up + participate, so we can spread PGI's blessings between as many Rangers as possible. Check the thread in TacCom-Subforum, contact via PM or show up on TS!