Manufacturer: Hollis Incorporated, Yori 'Mech Works Introduced: 2561 Model : CPLT-C1 Class: Heavy Cost : 5,790,125 C-bills
Technical specifications Mass: 65 tons Chassis: Hollis Mark II Armor: 10 tons of Durallex Heavy Engine: Magna 260 Speed: 64.8 km/h Jump Jets: Anderson Propulsion 21 Armament :
The Catapult is an offense oriented, second-line fire-support BattleMech
initially produced on a limited contract for the Terran Hegemony. It
has ten tons of armor, fifteen heat sinks and top speed of 64.8 km/h,
which allows the Catapult to deliver its payload of Long Range Missiles
on an enemy from great distances without the risk of return fire. The
use of four jump jets gives the Catapult a jumping distance of one
hundred and twenty meters and the ability to pace faster units over
broken terrain. The original Anderson 21 model jump jets tended to break
down over prolonged use, venting into the machine's interior and
overheating the 'Mech. A general recall in 2566 to replace the 21s with
improved Anderson 25s solved this issue, though some Catapults never
received this retrofit. The 'Mech is also unique for having a sideways
ejection system which, while generally safe, can be quite a surprise to
new Catapult pilots.
Representing Hollis Incorporated's first foray into the 'Mech market,
the Catapult was produced in record numbers over its initial three-year
period from the company's brand-new, state-of-the-art factory. However,
when the contract came up for review in 2563, the Hegemony decided not
to renew it; while the Catapult had performed adequately at its role,
but was not quite what they wanted. With large numbers of the 'Mech
still in the field, the Catapult would continue to see use in the Star
League Defense Force with second-line and specialist formations such as
mountaineering regiments. When the factory constructing them switched
over to the more-successful BattleMaster, Hollis' limited production of
spare parts couldn't keep the design's numbers from dwindling.
When the Star League fell, many of the remaining Catapults joined
Aleksandr Kerensky on his Exodus. The Capellan Confederation collected
most of the Catapults that remained in the Inner Sphere, and the Hollis
factory on Corey briefly produced new models and spare parts. At the
same time, the Draconis Combine managed to seize a sizable force in
their capture of Dieron. The renewed production ended when the Corey
factory was destroyed at the onset of the First Succession War, ensuring
the rarity of the Catapult during the rest of that bloody era. Even
with this rarity, occasional attempts to seize the remaining 'Mechs by
all sides continued unabated.
Many variants of this venerable design were produced through its
lifetime, and the Catapult's rarity began to reverse in 3033 when Yori
'Mech Works was contracted by the DCMS to produce the
completely-revamped CPLT-2K on Al Na'ir. The greatest change to the
chassis came later, with the introduction of the CPLT-C3, which swapped
out the original's LRMs for much larger and more powerful artillery
missiles. These models were put to excellent use, especially when paired
with Ravens, and paved the way for new design advancements.
In the years prior to and after the Clan Invasion, The Confederacy and
Combine retained the largest number of existing Catapults, though many
Periphery realms would field some of the centuries-old models, and more
variants would be produced for decades.
The primary weapons of the Catapult are two Holly LRM-15 launchers which
allow the Catapult to give friendly units fire support at ranges of
over 600 meters. In case an enemy closes to within the LRM's minimum
range the 'Mech carries four Martell Medium Lasers, which are usually
enough to dissuade most light and medium 'Mechs from closing with the
Catapult. Since the Catapult was designed to stand well behind the main
battleline, it lacks anti-infantry weapons or arms for close-quarters
combat. Its greatest weakness though is ammunition: only one ton, or
eight reloads, for each launchers gives the Catapult a level of
endurance which is barely acceptable.
The Catapult C1 is equipped with dual LRM 15 racks and designed to stay
back out of the battle and launch salvos of missiles into the fray. Four
Medium Lasers provide a decent degree of close range protection and
some striking power once it exhausts its very limited number of missile
reloads. The CPLT-C1 was one of the four Founders BattleMechs which
featured a unique skin and 25% bonus.
Large Head Hitbox
Large Center Torso hit box
The CPLT-C4 sacrifices close range weapons and heatsinks for increased
damage at long range. Two huge LRM 20 missile racks are supplied by two
tons of ammunition each. Two Small Lasers provide for close range
Large Head Hitbox.
Large Center torso hit box
Limited space for energey weapons. All located in CT only 2 spaces avaible.
The CPLT-K2 is unique among Catapult models in that it focuses on direct
fire weapons rather than missiles. This 'Mech carries a pair of hard
hitting PPCs as well as an array of Medium Lasers and Machine Guns for
close range defense.
Can reach out to medium long ranges with a pair on PPCs.
PPC side affects
High mounted arms (allows most of the mech to hide behind a ridge)
PPC minimum range
Only one Module Slot
The CPLT-A1 drops the Medium Lasers of the CPLT-C1 in favor of doubling
the number of missile reloads and an additional two tons armor.
Since the stock CPLT-C1 has no short ranged backup weapons, it is not
reccomended that you get verry close to the front, because if they find
you you are defenseless.
Jump Jets provide a level of agility usually absent from heavier 'Mechs.
High number of missile hardpoints allows for specialized missile focused builds.
VERY ammo reliant and becomes useless when ammo runs out.
With all weapons in the arms, destruction of the (relatively lightly
armoured) arms results in the 'mech losing all ability to fight.