MechWarrior Online will have a 30 seconds service restart today at 5:30PM PDT (0:30 UTC) to remove the Assassin 'Mech ASN-101(C) from availability in Competitive Play due to a bug where...
Public Test Session - Alpha Balance Series
Friday 10:30AM PDT, July 13th - Monday 12:00 (noon) PDT July 16th
The Alpha Balance Series PTS is now live! You can checkout...
The Skye Rangers Brigade has a long tradition of service and loyalty to House Steiner through four long and grueling Succession Wars spanning hundreds of years. Once again civil war threatens the Great Houses of the Inner Sphere. Our Mechwarriors have been called home, allies will be chosen, enemies vanquished, and battles fought on distant worlds under far off suns...the Federation of Skye will now decide its destiny...
Welcome to the Home Base of the Skye Rangers, located on the dark and beautiful planet Summer, within the Federation of Skye.
I will be organizing another Solaris 7 night for those interested in shooting their fellow rangers. It will be Tuesday, July 24 starting around 7pm eastern. I may get started earlier if we have enough people interested in it before 7pm. The event will still be going for solaris at that time for extra goodies. Hope to see you all then.
Welcome to the Public Test Session for the Alpha Balance Series. As laid out in Paul's outline post, we will be looking to address the current gulf in effective alpha levels on Clan 'Mechs in comparison to Inner Sphere 'Mechs. Based around the community responses to the earlier post outlying our current options. We want to stress moving into this test that this overall direction is not set in stone at this point. Nor the individual changes themselves . Both the overall direction and the individual changes are set explicitly as testing values for us to monitor and collect data should we consider them for release. We will be closely monitoring the data gathered as well as feedback provided by active testers within the PTS forum. (PTS Forum Link needed.)
To reiterate what Paul said in his "Future Balance Discussions and Planning" thread, the overall solution that we are looking to implement is one that directly addresses the damage discrepancy between the effective alpha damage cap of 94 damage on the Clan side compared to the 60-65 damage that the Inner Sphere typically caps out at. With the intent of narrowing this discrepancy down into a state that is not so lopsided towards one faction. This does not mean that the goal is to see this cap be equal on both sides, but that the gulf that currently exists between the average Clan Alpha centric build and Inner Sphere Alpha centric build should not be as vast as it is currently in-game.
For the opening PTS, we will be testing the options previously presented to the players that garnered the most amount of direct support in the feedback thread based on the approach that the majority of players who commented on preferred:
Providing a Clan Gauss Rifle Recoil effect.
Reducing the damage on Clan lasers to have closer parity to the IS lasers.
Again, this does not mean that these changes are set in stone. We are taking the feedback that we have received to heart, and will be conducting internal tests on other options found internally and includes numbers from the community balance document that still addresses our primary goal of bringing the alpha capabilities between the factions closer together. We anticipate that we will be running a second PTS at an undetermined date to go over more options and alternative solutions that may or may not involve any of the changes listed in the previous "options" post. This first PTS will be targeted at testing the options that we have readily available at the moment. With possible future PTS reserved for alternative options that we are currently investigating internally.
And finally, early posted June Patch Notes! We've got an exciting long awaited feature to share with you as well as the release of a long awaited 'Mech! Lots of improvements to a couple of features, value changes, and many bug fixes, which you can enjoy reading about in details below.
Also important thing for those who didn't know. After this patch you can now take any mech from mechbay into training grounds with unsaved loadout. Bascially allowing you to try out different builds/skills without spending cbills/xp.
Hey William! Nice to have ye back! Can you invite Gri3f3r and CrashSteel into the academy please so they have a bigger bunch of ppl to play with? Pretty nice folks from what I have seen until now. Thx!
Tonight (EU-Time): Team Bravo does MWOWC18 drops to get the games needed for prices! Show up + participate, so we can spread PGI's blessings between as many Rangers as possible. Check the thread in TacCom-Subforum, contact via PM or show up on TS!