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As Copied/Quoted From: Lyran Alliance Battletech Field Manual, Copyright 2000, FASA Corporation, p. 24.
Like Wolf's Dragoons, Snord's Irregulars originated with the Clans but separated themselves from the Wolf reconnaissance force early in their mission. Unlike the Dragoons, the Irregulars have largely abandoned Clan ways and become acculturated to the Inner Sphere. Indeed, the unit has gained a reputation for eccentricity and obsession that is matched only by their combat skills and luck.
As Copied/Quoted From: Patrick's Battletech Archive.
Inception
Khan Kerlin Ward of Clan Wolf knew that the Clans would one
day move to fulfill what the Crusaders felt was their destiny, to invade the
Inner Sphere and re-establish the Star League. Khan Ward felt that the timing
was not right, and that the mission of the Crusading Clans was not proper.
When the Great Debate came to a head within the Grand Council of the Clans, Khan
Ward offered a compromise. He proposed that five regiments of warriors be sent
into the Inner Sphere to gather intelligence and to test the mettle of its
forces. Equipped with retro-fitted technology and posing as mercenaries, they
would be able to learn the strengths and weaknesses of the Inner Sphere
governments. For Khan Ward, it was a gamble, designed to buy the Inner Sphere
time. For the Inner Sphere, it was the birth of a legend, the coming of Wolf's
Dragoons.
For the most part, the Dragoons were freebirth warriors, considered inferior by
the Clans to the genetically born truebirths. Clan Wolf had a large number of
freebirth warriors, more than enough to form the five regiments of Wolf's
Dragoons. It was a good way to discard troublemakers and those freebirths who
would not conform to the rigid dictates of Clan society.
One of these was Cranston, a warrior who took the surname of Snord as part of
his cover for the mission. A strong freebirth warrior of exceptional fighting
ability, Cranston clearly was uncomfortable within Clan society. Born the only
child of a Merchant Caste family, he worked hard to earn a position in the
Warrior Caste's lower levels. He was vastly skilled in combat, yet he often
balked at Clan rules and traditions.
Snord was fascinated with the Star League, and his constant study of the
government, military, and artifacts from that ear bothered many of his fellow
warriors. To the relief of many, Cranston was given orders to accompany Jaime
and Joshua Wolf on their mission. Jaime Wolf both admired and disliked the
misfit. He felt that the warrior had great prowess in combat, but was sure that
Cranston's non-conforming attitude was destined to cause trouble.
Striking a last blow for eccentricity, Cranston insisted that his young daughter
Rhonda be attached to the mission. Such father/child relationships among the
Warrior Caste were rare, and many considered these relationships to be
abominations. However, despite her father's unorthodox approach to training and
warfare, Rhonda grew up to be a skilled MechWarrior in her own right.
After considerable deliberation, Jaime met with Cranston and devised a plan to
make use of his unique talents and abilities. While Wolf's Dragoons would begin
their Inner Sphere service with House Davion, Cranston and a smaller team would
approach House Steiner and gain service there, forming their own mercenary unit.
This unit would be composed mostly of Inner Sphere natives, and would act as
additional eyes and ears for the Dragoons. In particular, they were to search
for buried treasure. The Star League Defense Forces had left behind hundreds of
hidden military bases. The Exodus fleet had maintained records of where many
complexes and caches were hidden, but many other records had been lost during
the more violent years of the Clans' formation. Most of these bases, known and
unknown, had been discovered by the warring houses, but the Wolf brothers were
sure that others still existed undiscovered.
After Wolf's Dragoons appeared in the Inner Sphere on 11 April 3005, Cranston
Snord was with them, commanding a battalion of BattleMechs in the Epsilon
Regiment. Following Colonel Wolf's orders, Cranston devised an excuse for Wolf
to dismiss him from the Dragoons. In Jaime Wolf's own words, "I'm giving you
enough rope to hang yourself, so do it right."
An opportunity presented itself in the raid on Halloran in early 3006. Cranston
Snord ordered his battalion to attack a Liao outpost for the sole purpose of
recovering a rare meerschaum pipe collection. His action infuriated the other
warriors of the Dragoons, and provided sufficient grounds for his ouster.
Jaime Wolf publicly berated the MechWarrior and angrily discharged him from the
Dragoons. With one strike, Cranston had proven himself a skilled warrior, given
birth to tales of his eccentricity, and added to the reputation of Wolf's
Dragoons as an elite mercenary unit. Adopting the guise of a fanatical
collector, Snord began the meandering journey that would lead to a bar on
Crossing and the legendary poker game of 3007, where he won his first
independent unit.
This time, Cranston continued to pursue the mission Colonel Wolf had given him.
His year's research indicated that several undiscovered Star League caches were
located near the Lyran Commonwealth/Free Worlds League border. His transfer of
the Irregulars to this border gave him ready access to the scouting and research
information he was likely to need.
Over the years, Cranston Snord's Irregulars continued actions against the Free
Worlds League, earning the hatred of that state, and finding their share of rare
antiques and Star League era BattleMechs, which they cached under their museum
on Clinton. Weathering a Free Worlds League raid which destroyed their museum
and captured their treasures.
The Next Generation
In seeming contrast to his youthful energy, Cranston Snord
suffered a severe heart attack in the spring of 3034. Later that same year, Jake
Walmar, still suffering from wounds he received during the Fourth Succession
War, retired from active duty to become librarian of the Irregulars' museum on
Clinton. Winston Nearon also stepped down from the ranks, devoting much of his
time to helping Cranston recover and to refinishing and repairing his vast
collection of weaponry. The heart attack forced Snord to use a cane. His days in
the cockpit of a BattleMech were slipping away. Several other original
Irregulars, including Clame McDonald and John Malvinson, mustered out the
following year. They were replaced by MechWarriors Rhonda recruited through her
contacts in the LCAF. In keeping with the tradition her father established,
Rhonda enlisted only the boldest and most interesting warriors for the ranks of
the Irregulars.
Clan Invasion
Within two weeks of the Clans' first verified contact with
the Inner Sphere, Jaime Wolf met with Cranston and Rhonda to discuss whether the
Dragoons and the Irregulars would help protect the Inner Sphere or fulfill their
mission. He personally conveyed to them the recall order issued by the Grand
Council of the Clans. Both Cranston and Rhonda refused to acknowledge the order,
claiming more loyalty to the Inner Sphere than to their heritage in the Clan.
The location of lost Star League facilities and other information Snord had
uncovered in the past 40 years was communicated across Wolfnet, and many of the
old bunkers and complexes were refitted and revitalized by Dragoon operatives
for use in the upcoming war.
As the weeks passed, it became painfully clear that the Clans would continue
their push deep into the Federated Commonwealth, Rasalhague, and the Draconis
Combine, riding a wave of death and destruction. As the Jade Falcons pressed
forward into the Commonwealth, the front line approached the Dark Nebula.
A Star League naval base had for centuries been rumored to be hidden in the Dark
nebula. Cranston and Jake Walmar had found several references to such a base,
but had never uncovered coordinates for the rumored facility. As Cranston
continued to study the maps, he realized that if the facility existed, it would
offer an excellent base for a counterattack against the flank of the Clans'
offensive. Cranston and Jake traveled to the libraries on Derf and Wotan, known
for their archives of Star League atlases and star charts. Although they did not
locate the coordinates for the base, they did learn that the SLDF had set up a
special astronomical survey station on the northern continent of the planet
Apollo. After gaining the information they needed on Apollo, the Irregulars set
off to find Camelot Command in the Dark Nebula.
Camelot Command
As Rhonda leaned over the reconnaissance tech's shoulder, the
Harrier arrived in a small system. A red dwarf star eerily shrouded in a haze of
flowing stellar dust, provided dim light. The tech located a small, rotating
planetoid with only a scant atmosphere clinging to its surface. Magnifying a
visual scan, Rhonda saw it was black and pitted with the scars of time. Stark
white lines of concrete etched its surface. Aged turrets poked up from the
surface. On its eastern horizon she saw a massive port, large enough to dry-dock
one of the Clan's old Black Lion class battleships. As the Harrier approached,
she recognized a 100-meter-long Cameron Star painted on the concrete equator.
As the Jade Falcon forces approached, following them from Apollo, Rhonda
prepared her defenses, whittling down the Clan forces until Star Colonel Damon,
bloody and beaten, conceded victory to the Irregulars and turned over the
remaining Jade Falcon warriors and equipment, declared as isorla for the battle.
Current Status
Following the truce of Tukayyid, Colonel Rhonda Snord
requested permission from the Federated Commonwealth on several occasions to
launch raids into the Clan Jade Falcon occupation zone, but the Commonwealth has
so far refused. Instead, the Federated Commonwealth asked the Irregulars to
split their forces, leaving half on Camelot and stationing one battalion on
Edasich to defend that world's fusion reactor manufacturing facility.
Semi-retired Cranston Snord also led a lance of Irregulars back to Clinton, the
unit's former base. Rhonda Snord finds the unit's current status as garrison
forces frustrating, but has so far managed to wait patiently for a more exciting
assignment.
Camelot Command remains a fortified Inner Sphere outpost in the middle of Clan
territory, much like Wolcott in the Clan Smoke Jaguar occupation zone. Though
its small size limits anti-Clan activity staged from it to minor raiding, the
station resupplies countless guerrilla activities in the Jade Falcon occupation
zone. Recent, widespread rumors claim that Snord's Irregulars are attempting to
recruit warriors among Clan solahma refugees and elements of the Bandit Caste.
Colonel Snord denies the rumors but admits to making contacts in the Clan
occupation zone on worlds controlled by both Clans Jade Falcon and Steel Viper.
Wolfnet believes that this contact amounts to simple intelligence gathering for
another raid Colonel Snord intends to propose.
The current political tensions threatening Federated Commonwealth unity propose
to sorely test the Irregular's strong, long-established ties to the Lyran
Commonwealth. Though both Snords feel fiercely loyal to their long-time
employers, Snord's Irregulars possess a keen understanding of the Clan threat,
matched only by Wolf's Dragoons. Having renounced their Clan ties, they may
decide that their ultimate duty to protect the entire Inner Sphere from that
threat outweighs any debt they owe to any given political faction.
3058 Update
Not much has changed for the Irregulars. With the Refusal War
having sapped the strength of Clan Jade Falcon, that Clan's concerns are in
rebuilding, not pursuing what it considers to be a band of pirates. Once that
Clan has recovered, however, Rhonda Snord's Irregulars is bound to be at the top
of Clan Jade Falcon and Marthe Pryde's hit list.
In the meantime, Rhonda Snord will be training her unit and continuing to make
contacts in the Clan occupation zone on worlds controlled by both Clans Jade
Falcon and Steel Viper. The Irregulars are eager to gain a chance to finally
strike back at Clan Jade Falcon and commence raids on their possessions in the
Inner Sphere. Again, we believe that this contact amounts to simple intelligence
gathering for another raid Rhonda Snord intends to propose to her employer. With
the current weakened state of the Jade Falcons, Snord is more likelier than ever
to strike at the Clan.
Clan Snord/Rhonda Snord's Irregulars Force Listing
Reorganized after the Jade Falcon raid on Camelot Command in
3051, Snord's Irregulars currently maintain a rotating troop assignment. In
order to more easily integrate her Jade Falcon bondsmen, Rhonda Snord changed
her unit's structure from Inner Sphere companies to Clan Clusters and Trinaries.
The First Cluster and Binary Bravo of the Second Cluster, roughly equivalent to
a battalion and a company, are stationed on Camelot Command in the Dark Nebula.
The remaining three Trinaries of the Second Cluster, comprising the original
three companies of Irregulars and their support platoons commanded by Colonel
Rhonda Snord, protect Federated Commonwealth assets on Edasich. Rhonda rotates
her forces to coincide with the irregularly scheduled Federated Commonwealth
supply runs into the Dark Nebula, making it impossible for the Clans to discover
what forces defend Camelot at any given time.
Clan Snord/Rhonda Snord's Irregulars
1st Striker Cluster (The Emerald Irregulars)
Command Star (5 BattleMechs)
Trinary Alpha
Sweep Star (5 BattleMechs)
Strike Star (5 BattleMechs)
Attack Star (5 BattleMechs)
Trinary Bravo
Attack Star (5 BattleMechs)
Breaker Star (5 BattleMechs)
Anchor Star (5 BattleMechs)
Binary Alpha
Shield Star (5 Elemental Points)
Sky Star (5 Fighters)
2nd Striker Cluster (Shorty's Scavengers)
Command Star (5 BattleMechs)
Binary Alpha
Fire Support Star (5 BattleMechs)
Streak Star (5 BattleMechs)
Binary Bravo
Ranger Star (5 BattleMechs)
Stealth Star (5 BattleMechs)
Trinary Alpha
Crusher Supernova (5 BattleMechs, 5 Elemental Points)
Ground Assault Star (2 BattleMechs, 3 Infantry Points)
Barrage Star (5 BattleMechs)
Regimental Statistics Summary
Experience Level: Questionable
Home Planet/Base: Camelot Command in the Dark Nebula
LIF Loyalty Rating: Loyal
Military Assets:
|
2 Battalions/Clusters (72 Mechs) | |
|
Sky Star (5 Aerospace Fighters) | |
|
Shield Star (10 Elementals) |
Naval Assets:
|
2 Union Class DropShips: Scavenger I and II | |
|
1 Overlord Class DropShip: Graceland | |
|
5 Clan Broadsword Class DropShips (Captured): Emerald Warrior, Hound Dog, Iron Honor, Snord's Anvil, Dispatcher |
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