Two additional items have been added to this hot fix:
• DropDecks: Fixed an issue where clicking a 'Mech portrait would revert your Ready status when Grouped•...
MWO game services are currently offline this includes North America, Europe and Oceanic. The website and forums, are currently online but connections may be intermittent until...
The Skye Rangers Brigade has a long tradition of service and loyalty to House Steiner through four long and grueling Succession Wars spanning hundreds of years. Once again civil war threatens the Great Houses of the Inner Sphere. Our Mechwarriors have been called home, allies will be chosen, enemies vanquished, and battles fought on distant worlds under far off suns...the Federation of Skye will now decide its destiny...
Welcome to the Home Base of the Skye Rangers, located on the dark and beautiful planet Summer, within the Federation of Skye.
The Skye Rangers have formed two teams to officially represent the Skye Rangers
Team: SRoT Jaegers led by team captain Greyfoxx
Team: SRoT BBQ led by team captain Hrunting
As stated in the orginial World Championships thread all Skye Rangers were invited to join other teams if they so wished. Well one of our kind has created a third "unofficial" Skye Rangers team for the EU Time Zone and still has spots to fill
The CrazyBeavers have a few spots left to fill so if you are interested please contact Kurbeks ASAP. You need not be located in the EU region but you MUST be able to play during EU times. The deadline to have final team rosters in is May 1st. (AKA THIS SUNDAY! SO DONT WAIT!)
With the recent patch from PGI to MWO, our recruit/kick cost has MASSIVELY spiked. It now costs the guild $50,000 x # of guild members (~350) per recruit to invite a new member. While we have ~900 mil in the unit coffer, at ~18 mil per recruit incoming you can see how quickly we will drain the coffer at ~10-20 of these per week.
As such, and I hate to ask, but every SRoT who has the means, PLEASE consider donating in game to our unit coffers...on a regular basis
At least until PGI fixes this horrid patch feature...
Rangers! PGI is currently offering a free day of Premium time. This is ideal for runninf Faction Play over the weekend, so grab it and join us on Teamspeak! See this page on the MWO website for details.
The Cyclops is one of the oldest Inner Sphere designs, produced in 2710 as a heavy assault BattleMech and headquarters unit for Star League Defense Force field commanders. The most important feature of the 'Mech though was its advanced electronics, especially the Tacticon B-2000 battle computer, which allows the pilot to effectively command up to brigade-sized units
This 'Mech introduces a new feature to MWO, including an upgraded sensors suite, which increases the sensor power of nearby 'Mechs as well as itself. This is a quirk unique to the Cyclops, so additional information is available in an FAQ here!
PGI is releasing the April patch for MWO today. This patch introduces huge changes to the way Faction Warfare works, with layers divided into Freelancer, Mercenary and Loyalist categories. The patch notes are a must-read for all players.
Also included in the patch is a new FW game mode - Scouting. This type of game is essential to intelligence gathering for planets under attack. Please make sure you are familiar with how this will work.
As part of how the new FW factions work, it costs money to invite players to a unit. Unit loyalties are being reset, so do not panic if you find yourself as a mercenary when you next log in. The command staff will be working on this as it happens.
There are also some quirk changes for both IS and Clan 'Mechs, and a number of small fixes.