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Greetings MechWarriors, The Skill Tree Public Test Session is now offline pending further tweaks and refinements as we approach its planned release in the May patch. Prior to release we will be addressing...
Published Apr 28, 2017
Dev-Stream - Civil War Update Work in Progress When? Today at 1 PM PST (8 PM UTC) OVER Where? https://www.twitch.tv/piranhagames YouTube Archive. Who? Developers David Bradley...
Published Apr 28, 2017
UPDATE: The Skill Tree PTS concluded April 28th at 3 PM PST. You can check out a list of a few of the changes you'll see upon final release this May here.Thank you for your participation and feedback...
Published Apr 25, 2017
https://mwomercs.com/tournaments?t=201704roughneck POST EVENT UPDATE! Hello all! First:  I want to say sorry for the frustration this event caused everyone. It was not my intention at all. Second: We...
Published Apr 20, 2017
Greetings MechWarriors, We will be rolling out a hot-fix, currently scheduled for Thursday, April 20th at 5:00 PM PDT (12 AM UTC), with the following changes: • Assassin (ASN-21 and ASN-21 [S]):...
Published Apr 20, 2017
Upcoming Patch - Tuesday, April 18th @ 10AM – 1PM PDT Patch Number: 1.4.111 Standalone Client Patch Size: ~600 MB Steam Client Patch Size: TBA Please note that due to compression differences...
Published Apr 14, 2017
35% off the MC and C-Bill Price of Mechs that can equip Jump Jets! Check them out in the in-game store! Sale Starts: NOW Sale Ends: April 18th 10 AM PDT (5 PM UTC)
Published Apr 13, 2017
Greetings MechWarriors, The latest wave of Clan Hero 'Mechs were announced for pre-order last week, and since then there's been a lot of discussion regarding the unique Loadouts offered by some of these...
Published Apr 13, 2017
https://mwomercs.com/tournaments?t=201704easter
Published Apr 12, 2017
Countdown to the Roughneck Release April 18th. RoughNeck: Preview Stream Sneak Peek Archive on Youtube! Roughneck: Cockpit and Animation Preview Animation Preview Cockpit...
Published Apr 12, 2017
Skye March Tactical Feed

It is with great pleasure that Skye Command announces the appointment of Kristee to the Position of Regiment Commander (RCOM) and the Rank of Leutnant Colonel (LT-COL) of the 4th Skye Rangers.

We wish LT-COL Kristee the best of luck in the new position and expect more great things from the 4th SR!

Good hunting!

[LT1] Canefire Way to go Kristee!
[LT-COL] Kristee o 07 THank you for all the support every one Ill do the best i can
[PFC] Burke Nichols Congrats Kristee!

Patch Notes - 1.4.111 - 18-APR-2017

by Alexander Garden in [ Patch Notes ] on, Apr 14, 2017 12:00 AM UTC 54  comments
 
Upcoming Patch - Tuesday, April 18th @ 10AM – 1PM PDT
Patch Number: 1.4.111
Standalone Client Patch Size: ~900 MB
Steam Client Patch Size: TBA
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size. 
 
Quick Links
 
[PFC] ToneLoc99 It's called building anticipation. When your game could start in 5 seconds or 20 minutes it's much more excit...
[CP] Jexvrok so all that stuff and they could not do something about the "searching for game" while we wait for a g...


Fellow 'Mechwarriors,

It is Skye Command's distinct pleasure to announce the selection of Leutnant-Colonel Naseldrip of the Gray Death Legion as 'Mechwarrior of the Month for April. Concurrent with this honor, Naseldrip (since he already had the GPM and McH medals) has been given an additional annual bonus of 1,000 SR Points for use in the Summer Palace Marketplace and his name will be prominently displayed on all of our Roster pages for the entire month.

Congrats and thanks!

.../Brigade up!

[LT-COL] M4sterFl4sh Gratz brother!
[KM-GEN] Alexander Fury a Well deserved! Congrats!
by Matt Newman in [ Announcements ] on, Apr 4, 2017 4:00 PM UTC 21  comments

Marauder IIC for C-BILLS and the Bushwacker for MC 

April 4th 10 AM PDT

Marauder IIC for C-BILLS
MAD-IIC                     8,917,997 C-Bills
MAD-IIC-8               8,720,557 C-Bills
MAD-IIC-A               8,743,027 C-Bills
MAD-IIC-B               12,716,733 C-Bills
MAD-IIC-C             12,922,321 C-Bills
MAD-IIC-D             11,359,282 C-Bills

Bushwacker for MC
BSW-X1                  3,095 MC
BSW-X2                 3,045 MC
BSW-S2                 3,385 MC
BSW-P1                  2,985 MC
BSW-P2                  3,100 MC
BSW-HR                  4,125 MC

CIVIL WAR
UPDATE & WEAPON SYSTEM UPGRADES

YEAR 3062 - 3067

NEW MECHS!  

https://mwomercs.com/civil-war

NEW WEAPONS!  

https://mwomercs.com/civil-war-update

OLD ENEMIES!

 V. 

...I think, not sure how this is going to work...details are a little sketchy...BUT... NEW WEAPONS!!!

[COL] Sevronis o Can't wait for the Rotary. The way they described it, they may be handled like a minigun? Which would also mean wou...
[PFC] Bjorn Bekker Not too excited for rotary spam. The other stuff I'm pretty excited for.
[LT-GEN] The Zipper When the weapon stats become available, they will be posted in the Sanglemore War College postings.

HOT of the presses, new teaser images on the MWO website.  

Is this a precurser to Civil War in the Federated Commonwealth?

Are we under threat?

[SSGM] SHRedo YAY! maybie they stop the clans :) oh wait..... D:
[KM] MarauderIID So same game bugs hit reg and nothing fixed all it takes is new stuff to distract you for a few weeks. Then it's ba...
[LT1] Falcore I finally get to kill people with an Uziel, yesssss.

Skill Tree PTS Updated

by Alexander Garden in [ Announcements ] on, Mar 4, 2017 12:15 AM UTC
Greetings MechWarriors,
 
The Skill Tree PTS has just been updated with the following fixes and changes:
 
Deceleration Fix
The Engine and Mobility desync has primarily focused toward the tuning of present values based on existing 'Engine-to-Tonnage' ratios. While nearly all of these values transferred over through the Mobility changes, Deceleration wasn't hitting the mark we had intended as a result of the changes. This impacted lighter 'Mechs to a significant degree in particular. In this update we've performed additional tuning to the scaling nature of Deceleration to address this.
All 'Mechs should feel the impact of this improvement to the implementation of Deceleration, but as Decel scales with other Mobility attributes the impact will differ according to tonnage. Assault 'Mechs will feel the impact of this change the least, while lighter 'Mechs will feel it the most.
 
Mobility Scaling for 20-40 ton 'Mechs
While the above Deceleration fix will address a major bug in the way we intended 'Mechs to handle, after additional testing we felt that the mobility of lighter 'Mechs didn't scale well against heavier 'Mechs. As a result of this we've taken a second look at 'Mechs within the 20-40 ton range, along with a handful of heavier 'Mechs which have tended to operate with higher Mobility values. These 'Mechs have now been provided with greater Mobility compared to their state in the previous PTS update.
It should be noted however that even with the Mobility improvements issued for certain 'Mechs in this update, their base Mobility will not match the values currently seen on the live servers. The same caveat applies for all other 'Mechs when it comes to comparing their new baseline Mobility stats to the current stats on the live servers.
It's our intention for these new Mobility attributes to play into the presence of the new Skill Tree and to account for Mobility in general being brought closer to a middle-ground across the full lineup of available 'Mechs.
 
Consumables and Auxiliary Branch
• C-Bill Consumable prices are back to 40,000 C-Bills (down from 60,000)
 Enhanced Coolshot 1 boost reduced to 25% (down from 50%)
 Enhanced Coolshot 2 boost reduced to 25% (down from 50%)
 Total Bonus gained from Enhanced Coolshot will now be 50% (down from 100%)
 
The ability to boost Coolshot efficiency by 100% proved a bit too potent with the addition of multiple Coolshot equips. While we've halved the attainable benefit, Coolshot will still be an effective item.
 
Weapons Branch
 Velocity boost changed to 2% per Node (down from 4%)
 
While the previous, per-weapon Velocity settings were what we considered to be 'on the edge' when it came to tuning in the first PTS iteration, the latest PTS batched all Velocity Nodes into a universal system covering all Ballistic, Missile, and PPC weaponry. In light of that universal approach we felt the 4% boost per-Node was too great, and we've reduced it in this update.
 
Survival Branch
 Skeletal Density reduced by 50% per Node (final value dependent on tonnage)
• Armor Hardening reduced by 50% per Node (final value dependent on tonnage)
 
The Survival Branch is proving a bit too potent relative to the point investment. We've brought the values for Skeletal Density and Armor Hardening down a bit to bring the branch more in line with alternative options.
 
'Mech Stats UI
 Fixed an issue where the Strategic Strike entry was truncated in the 'Mech Stats Enhancements list.
 The performance graph will now scale according to the maximum value of the current 'Mech.
 
Other
 Resolved data entry issues related to Mobility attributes for a number of 'Mechs. Remaining issues of a similar nature may still be present however. If you catch any such issues in this update please don't hesitate to call it out.
 Fixed an issue where players could receive Error Code 73 when trying to respec back to 91 SP after refunding SP in the same transaction.
 Minor UI and loc fixes.
Standard Skye Timezone
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Shoutbox
Eleven (11) Mechwarriors deleted from the SR due to being AWOL >6 months...
New Skill Tree Public Test is up! Everyone get your PTS client updated and get testing! :d
" Our next event will target Faction play.... Rally your Units and Lock in your contracts... It looks like Tukayyid is surrounded...." - Have fun
Yeah, I saw I a lot of good feedback and response to the game mode, but if everyone has that much problem with it, why did it have less PTS than the Skill Trees..?
I did log in twice, but did not have enough luck for a match. There were lots of constructive feedback provided by the community, not much seems to have caught on though...
I wonder if anyone who is saying Incursion is awful actually tested it on the PTS and provided feedback...
Because Tier is like Experience bar, not Skill bar
And I found another issue with Tier system: being T1 after 4 months brake make it hard for me to come back into the game.
Incursion is bad. Roughnecks are awesome!
I did 2 incursion games. It was awefull.
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