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Table of Contents Structure of this Public Test Victory Conditions Team Bases Fuel Cells and Generators Defense Towers Performance Rewards Incursion Maps New Loading...
Published Mar 24, 2017
Starts: March 24th 1 PM PST ( 8 PM UTC) Endts: March 28th 10 PM PST ( 5 PM UTC) MWO Competitive Scene Sale! 35% off the MC and C-Bill price of select Mechs for the comp Scene! 35% off the...
Published Mar 24, 2017
Greetings MechWarriors, We will be rolling out a hot-fix, currently scheduled for Thursday, March 23rd at 3:00 PM PDT (10 PM UTC), with the following changes: • Achievements: Fixed an issue where...
Published Mar 23, 2017
Upcoming Patch - Tuesday, March 21st @ 10AM – 1PM PDT Patch Number: 1.4.107 Standalone Client Patch Size: ~570 MB Steam Client Patch Size: TBA Please note that due to compression differences...
Published Mar 18, 2017
https://mwomercs.com/tournaments?t=201703stocking
Published Mar 16, 2017
Countdown to the Assassin Release March 21st Please Note: The "Countdown to the Assassin release" posts will not be daily! We will still reveal all the same details but the posts will be made...
Published Mar 16, 2017
MechWarrior Online: Civil War Game Update Details!
Published Mar 14, 2017
Civil War Mech Pack Pre-order!
Published Mar 14, 2017
Greetings MechWarriors, The Skill Tree PTS has come to a close to ensure sufficient time for some internal testing of the upcoming Incursion Game Mode prior to an expected phase of open testing on the Public...
Published Mar 14, 2017
Skill Tree / PTS / Balance discussion with special guest  Chris Lowrey (MWO Game Designer) Today at 3pm PDT / 6pm EDT / 11pm UTC live on NGNGtv  twitch.tv/NGNGtv
Published Mar 10, 2017
Skye March Tactical Feed
CIVIL WAR
UPDATE & WEAPON SYSTEM UPGRADES

YEAR 3062 - 3067

NEW MECHS!  

https://mwomercs.com/civil-war

NEW WEAPONS!  

https://mwomercs.com/civil-war-update

OLD ENEMIES!

 V. 

...I think, not sure how this is going to work...details are a little sketchy...BUT... NEW WEAPONS!!!

[COL] Sevronis Can't wait for the Rotary. The way they described it, they may be handled like a minigun? Which would also mean wou...
[PFC] Bjorn Bekker Not too excited for rotary spam. The other stuff I'm pretty excited for.
[LT-GEN] The Zipper When the weapon stats become available, they will be posted in the Sanglemore War College postings.

HOT of the presses, new teaser images on the MWO website.  

Is this a precurser to Civil War in the Federated Commonwealth?

Are we under threat?

[KM] MarauderIID So same game bugs hit reg and nothing fixed all it takes is new stuff to distract you for a few weeks. Then it's ba...
[LT1] Falcore I finally get to kill people with an Uziel, yesssss.
[SSG] Waffler This is BS, I can't comment on the forum. I feel discriminated against

Skill Tree PTS Updated

by Alexander Garden in [ Announcements ] on, Mar 4, 2017 12:15 AM UTC
Greetings MechWarriors,
 
The Skill Tree PTS has just been updated with the following fixes and changes:
 
Deceleration Fix
The Engine and Mobility desync has primarily focused toward the tuning of present values based on existing 'Engine-to-Tonnage' ratios. While nearly all of these values transferred over through the Mobility changes, Deceleration wasn't hitting the mark we had intended as a result of the changes. This impacted lighter 'Mechs to a significant degree in particular. In this update we've performed additional tuning to the scaling nature of Deceleration to address this.
All 'Mechs should feel the impact of this improvement to the implementation of Deceleration, but as Decel scales with other Mobility attributes the impact will differ according to tonnage. Assault 'Mechs will feel the impact of this change the least, while lighter 'Mechs will feel it the most.
 
Mobility Scaling for 20-40 ton 'Mechs
While the above Deceleration fix will address a major bug in the way we intended 'Mechs to handle, after additional testing we felt that the mobility of lighter 'Mechs didn't scale well against heavier 'Mechs. As a result of this we've taken a second look at 'Mechs within the 20-40 ton range, along with a handful of heavier 'Mechs which have tended to operate with higher Mobility values. These 'Mechs have now been provided with greater Mobility compared to their state in the previous PTS update.
It should be noted however that even with the Mobility improvements issued for certain 'Mechs in this update, their base Mobility will not match the values currently seen on the live servers. The same caveat applies for all other 'Mechs when it comes to comparing their new baseline Mobility stats to the current stats on the live servers.
It's our intention for these new Mobility attributes to play into the presence of the new Skill Tree and to account for Mobility in general being brought closer to a middle-ground across the full lineup of available 'Mechs.
 
Consumables and Auxiliary Branch
• C-Bill Consumable prices are back to 40,000 C-Bills (down from 60,000)
 Enhanced Coolshot 1 boost reduced to 25% (down from 50%)
 Enhanced Coolshot 2 boost reduced to 25% (down from 50%)
 Total Bonus gained from Enhanced Coolshot will now be 50% (down from 100%)
 
The ability to boost Coolshot efficiency by 100% proved a bit too potent with the addition of multiple Coolshot equips. While we've halved the attainable benefit, Coolshot will still be an effective item.
 
Weapons Branch
 Velocity boost changed to 2% per Node (down from 4%)
 
While the previous, per-weapon Velocity settings were what we considered to be 'on the edge' when it came to tuning in the first PTS iteration, the latest PTS batched all Velocity Nodes into a universal system covering all Ballistic, Missile, and PPC weaponry. In light of that universal approach we felt the 4% boost per-Node was too great, and we've reduced it in this update.
 
Survival Branch
 Skeletal Density reduced by 50% per Node (final value dependent on tonnage)
• Armor Hardening reduced by 50% per Node (final value dependent on tonnage)
 
The Survival Branch is proving a bit too potent relative to the point investment. We've brought the values for Skeletal Density and Armor Hardening down a bit to bring the branch more in line with alternative options.
 
'Mech Stats UI
 Fixed an issue where the Strategic Strike entry was truncated in the 'Mech Stats Enhancements list.
 The performance graph will now scale according to the maximum value of the current 'Mech.
 
Other
 Resolved data entry issues related to Mobility attributes for a number of 'Mechs. Remaining issues of a similar nature may still be present however. If you catch any such issues in this update please don't hesitate to call it out.
 Fixed an issue where players could receive Error Code 73 when trying to respec back to 91 SP after refunding SP in the same transaction.
 Minor UI and loc fixes.

The following promotions have been awarded for dedication and excellence in battle:

  • Captain Coffee - Hauptmann-Kommandant (HPT-KM)
  • MarauerIID "Jagged" - Kommandant (KM)
  • William Slayer - Hauptmann (HPT)
[HPT] William Slayer Always wanted to be a Hauptmann! (You get the bigger bunk on the dropship...) ;-)
[LT] Leitzout Jagged is having a good week!!! Grats to you other two too.

Skye Command is honored to announce the selection of HPT MarauderIID (a.k.a. "Jagged"), 'Mechwarrior in the Snords Irregulars, as 'Mechwarrior of the Month for March!

Concurrent with this honor, MarauderIID has been awarded the McKennsy Hammer (McH) and his name will be highlighted on all of our Rosters for the month!

Congrats!

.../Salute !

[KM-GEN] Cipher a Congrats!
[KM] MarauderIID Thank's you all In honor I made a IS only account Ja993d.
[HPT-KM] Deathshade Wait! Your names actually Jagged? lol. congrats man. Well deserved. We all know u hardcore




Starts: Feb 23rd 4:00:01 PM (PST) / Feb 24th 12:00:01 AM (UTC)
Ends: Feb 28th 3:59:59 PM (PST) / Feb 28th 11:59:59 PM (UTC)
Time Left: 93:36:51

Event Highlights

Greetings Mechwarriors,

Welcome to the Supernova event! This week we're running an event more specifically catered toward Supernovas and Supernova pilots.

Why so exclusive? Well, we are also planning on running the Skill Tree PTS during this time with the latest and greatest Skill Tree build and we want your feedback. Some details regarding that upcoming update to the PTS build can be found here.

That said, everyone can still earn 3 Days of Active Premium Time during this Supernova event by completing the Star Destroyer Personal Challenge, because hey, we need to keep these Supernova pilots on their toes!

Supernova owners have a bounty of goods to collect, so if you don't own a Supernova Package now might be a good time to buy one!

Click on the tabs at the top of the event page to view the details of each section.

Rangers,

PGI has released patch notes and the new Supernova 'Mech final details!

This patch is mostly bugfixes and new items. The 2016 loyalty 'Mechs are going to be available for purchase soon as well. It's definately work checking out here

[LT] Kurbeks I know that skill tree was supposed to be here. But still there are many issues that shouldn't require too much tim...
[SSG] 3GOON3 Really looking forward to the new skill system, shame it's delayed but am glad they are making sure it's tuned...
[ARCN] Arturus Steiner a Beat me to posting this...thanks much, Agatheis!!!
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Shoutbox
• Supernova (all variants): Supernova has reluctantly given up its dreams of breakdancing stardom.
anybody look at the patch notes? some funny stuff got snuck in there.
A Bridge too far....
Decisions were made.
Welcome Tredegar !
Civil War Mech Pack! WOOOT!
Skill Tree Delay?? Guess I should STOP buying extra modules...
Eitherway looks like Skill tree going to go energy draw road
Lol what did i just read. Like some PR text of some company :)
Skill tree postponed for a future patch... Does that mean I now have to buy 2 more Enforcers?
You do not have access to shout.
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